package services import ( "math/rand" "time" "github.com/forfarm/backend/internal/domain" ) // AnalyticsService provides methods for calculating or deriving analytics data. // For now, it contains dummy implementations. type AnalyticsService struct { // Add dependencies like repositories if needed for real logic later } // NewAnalyticsService creates a new AnalyticsService. func NewAnalyticsService() *AnalyticsService { return &AnalyticsService{} } // CalculatePlantHealth provides a dummy health status. // TODO: Implement real health calculation based on status, weather, events, etc. func (s *AnalyticsService) CalculatePlantHealth(status string, growthStage string) string { // Simple dummy logic switch status { case "Problem", "Diseased", "Infested": return "warning" case "Fallow", "Harvested": return "n/a" // Or maybe 'good' if fallow is considered healthy state default: // Slightly randomize for demo purposes if rand.Intn(10) < 2 { // 20% chance of warning even if status is 'growing' return "warning" } return "good" } } // SuggestNextAction provides a dummy next action based on growth stage. // TODO: Implement real suggestion logic based on stage, weather, history, plant type etc. func (s *AnalyticsService) SuggestNextAction(growthStage string, lastUpdated time.Time) (action *string, dueDate *time.Time) { // Default action nextActionStr := "Monitor crop health" nextDueDate := time.Now().Add(24 * time.Hour) // Check tomorrow switch growthStage { case "Planned", "Planting": nextActionStr = "Prepare soil and planting" nextDueDate = time.Now().Add(12 * time.Hour) case "Germination", "Seedling": nextActionStr = "Check for germination success and early pests" nextDueDate = time.Now().Add(48 * time.Hour) case "Vegetative": nextActionStr = "Monitor growth and apply nutrients if needed" nextDueDate = time.Now().Add(72 * time.Hour) case "Flowering", "Budding": nextActionStr = "Check pollination and manage pests/diseases" nextDueDate = time.Now().Add(48 * time.Hour) case "Fruiting", "Ripening": nextActionStr = "Monitor fruit development and prepare for harvest" nextDueDate = time.Now().Add(7 * 24 * time.Hour) // Check in a week case "Harvesting": nextActionStr = "Proceed with harvest" nextDueDate = time.Now().Add(24 * time.Hour) } // Only return if the suggestion is "newer" than the last update to avoid constant same suggestion // This is basic logic, real implementation would be more complex if nextDueDate.After(lastUpdated.Add(1 * time.Hour)) { // Only suggest if due date is >1hr after last update return &nextActionStr, &nextDueDate } return nil, nil // No immediate action needed or suggestion is old } // GetNutrientLevels provides dummy nutrient levels. // TODO: Implement real nutrient level fetching (e.g., from soil sensors, lab results events). func (s *AnalyticsService) GetNutrientLevels(cropID string) *struct { Nitrogen *float64 `json:"nitrogen,omitempty"` Phosphorus *float64 `json:"phosphorus,omitempty"` Potassium *float64 `json:"potassium,omitempty"` } { // Return dummy data or nil if unavailable if rand.Intn(10) < 7 { // 70% chance of having dummy data n := float64(50 + rand.Intn(40)) // 50-89 p := float64(40 + rand.Intn(40)) // 40-79 k := float64(45 + rand.Intn(40)) // 45-84 return &struct { Nitrogen *float64 `json:"nitrogen,omitempty"` Phosphorus *float64 `json:"phosphorus,omitempty"` Potassium *float64 `json:"potassium,omitempty"` }{ Nitrogen: &n, Phosphorus: &p, Potassium: &k, } } return nil // Simulate data not available } // GetEnvironmentalData attempts to retrieve relevant environmental data. // TODO: Enhance this - Could query specific weather events for the crop location/timeframe. // Currently relies on potentially stale FarmAnalytics weather. func (s *AnalyticsService) GetEnvironmentalData(farmAnalytics *domain.FarmAnalytics) (temp, humidity, wind, rain, sunlight, soilMoisture *float64) { // Initialize with nil temp, humidity, wind, rain, sunlight, soilMoisture = nil, nil, nil, nil, nil, nil // Try to get from FarmAnalytics if farmAnalytics != nil && farmAnalytics.Weather != nil { temp = farmAnalytics.Weather.TempCelsius humidity = farmAnalytics.Weather.Humidity wind = farmAnalytics.Weather.WindSpeed rain = farmAnalytics.Weather.RainVolume1h // Note: Sunlight and SoilMoisture are not typically in basic WeatherData } // Provide dummy values ONLY if still nil (ensures real data isn't overwritten) if temp == nil { t := float64(18 + rand.Intn(15)) // 18-32 C temp = &t } if humidity == nil { h := float64(40 + rand.Intn(50)) // 40-89 % humidity = &h } if wind == nil { w := float64(rand.Intn(15)) // 0-14 m/s wind = &w } if rain == nil { // Simulate less frequent rain r := 0.0 if rand.Intn(10) < 2 { // 20% chance of rain r = float64(rand.Intn(5)) // 0-4 mm } rain = &r } if sunlight == nil { sl := float64(60 + rand.Intn(40)) // 60-99 % sunlight = &sl } if soilMoisture == nil { sm := float64(30 + rand.Intn(50)) // 30-79 % soilMoisture = &sm } return // Named return values }